Nolok's special weapons
On other topics there has been work on improving the intro and end cutscenes, with many sound effects and now even some voice acting! The synchronisation of animations has also been improved. Don't worry though, the story is short and can be skipped.
More work has gone on skidding. It is now easier to control than before. For people that have tried SVN versions or nightly builds, an important source of frustration is that the AI is now almost impossible to beat. Indeed there have been many improvements : not only does it skid quite well, it also now tries to avoid bananas and bubblegums, and collects gift boxes. Do not worry, while we are making the AI good first, the next step after that will be the tweaking to make it not so frustrating to fight against :)
The overworld where story mode takes place and the challenge set have both been worked on and are starting to provide a complete set of challenges for story mode (including back Grand Prix challenges).
Suzanne approaching a challenge
Thanks to OzoneOne for providing the music for the overworld and the work-in-progress BlackHill Mansion track that will replace Crescent Crossing, and also thanks to Bollen, another musician, who has work in progress songs for a few tracks.
Meanwhile Samuncle has been continuing his work on the new XR591, as well as a better castle for Nolok in Fort Magma
So, the next question is, when the 0.8 release? We are not quite ready yet, however we still hope to provide betas late October or (probably more likely) early- to mid-November.